Ensuring fun isn't the GM's job If you’ve ever looked up GM advice, you’ve probably heard the saying: "The GM’s job is to make sure people have fun." But honestly? That’s a load of rubbish. As a GM, your role is not to ensure everyone has fun. The idea that a GM fails if a player doesn’t have fun causes more stress than it’s worth. You can be the best GM in the world, but players might still have a bad time because of things beyond your control: Did they have a rough day at work? Are they rolling poorly? Did they have a fight with their partner? You can’t control these factors, so don’t feel responsible for them. Instead, focus on creating an environment where fun is possible. Think of it like throwing a party: your job is to set up the right atmosphere, with good food, drinks, and a fun crowd. It’s not your job to entertain everyone just because someone had a bad day. Keep this perspective, and you’ll save yourself a lot of unnecessary stress. Agency So, how do y...
The Hill of Crosses In the serene northern parts of Lithuania, there's a pilgrimage site known as the Hill of Crosses. Over 100,000 crosses stand on this hill, each a testament to the Baltic people's resistance during the Soviet occupation from 1944 to 1990, and to struggles faced even earlier, dating back to the 1831 Lithuanian uprising. This pilgrimage began with women mourning their husbands lost in the Polish-Russian War, gradually transforming into the site we see today. Despite the Soviets' efforts to erase this symbol—bulldozing the site, blocking roads, and implementing harsh penalties—the people of Lithuania persisted, secretly bringing crosses to the hill every night, a true embodiment of silent resistance. Unyielding Unity: The Human Chain In 1989, something extraordinary happened. Two million people, more than 30% of the Baltic population, formed a 690km long human chain across the three nations. This wasn't just a display of unity; it was a formidable state...